Part 2 of a 19 part video series; In this tutorial I walk students through the process of modeling the base of a sci-fi crate in Maya.
Part 14 of a 19 part video series; In this tutorial I demonstrate how to sculpt simple details onto a high poly sci-fi crate for normal map baking.
Part 16 of a 19 part video series; In this tutorial I introduce the interface of Substance Painter.
Introduction to the concept of UV Mapping in Maya, the different projection node types, and how to navigate and utilize the UV Texture Editor.
Animation Tutorial that addresses keying cameras for a scene in Maya. Also addressing how to use the Euler filter to fix a gimbal lock in the graph editor.
Part 1 of 2 videos introducing students to the simple exercise of a bouncing ball with tail animation in Maya.
Tutorial that guides students on how to overlay their wireframe and ambient occlusion renders in Premiere Pro.
Tutorial that shows students how to break up orthographic reference material and attach them as image planes to different cameras in Maya.